Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4 Phantasmal 1% increased Projectile Speed 2% reduced Projectile Speedģ% increased Area of Effect 3% increased Effect of non-Damaging Ailments on Enemies Radius: 9 Unleashes a ball of fire towards a target which explodes, damaging nearby foes. The explosion behavior of some projectiles, such as Fireball Fireball Projectile, Spell, AoE, Fire apply their on-hit area damage effects each time a projectile hits a target. ![]() (0-19)% increased Area of Effect Place into an item socket of the right colour to gain this skill. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 0.5% increased Area of Effect Projectiles Pierce 0.1 additional Targets Projectiles gain 1.5% increased Area of Effect after Forking Deals (140-155)% of Base Attack Damage Radius: 14 Requires Level 28 Fires a projectile from a Wand that causes a series of small explosions surrounding its point of impact, each damaging enemies caught in the area. and Kinetic Blast Kinetic Blast Attack, Projectile, AoEĮffectiveness of Added Damage: (140-155)% (0-19)% increased Effect of Cold Ailments Place into an item socket of the right colour to gain this skill. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 1% increased Cold Damage 0.5% increased Area of Effect 1% of Physical Damage Converted to Cold Damage Deals (130-174)% of Base Attack DamageĦ0% of Physical Damage Converted to Cold DamageĬhills Enemies as though dealing (100-195)% more Damage Radius: 23 / 10 Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. Skills such as Ice Shot Ice Shot Attack, Projectile, AoE, Cold, BowĮffectiveness of Added Damage: (130-174)% will apply its debuff to each target a projectile hits. Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Place into an item socket of the right colour to gain this skill. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 1% increased Chaos Damage Regenerate 0.01% of Debuff Damage as Life 5% increased Damage with Hits Deals (31.2-1503.2) Base Chaos Damage per second You are healed for a portion of the debuff damage. For example, Essence Drain Essence Drain Spell, Projectile, Duration, Chaos, AoEĮffectiveness of Added Damage: 60% Requires Level 12 Fires a projectile that applies a damage over time debuff when it hits. Projectiles apply their on-hit effects to each target they fork on or otherwise hit. This means that if you had pierce, chain, and fork supporting the same skill, it would first pierce to it's maximum number of pierces, then fork, then chain to its maximum number of chains. Fork has second priority for projectile behaviors, preceded by #1 pierce, and then followed by #3 chain and #4 return. Only one projectile behavior can be applied each time a projectile hits a target. ![]() A projectile can only fork once unless it is supported by the awakened fork support gem. ![]() When a projectile forks, it splits into two identical projectiles that continue travelling at 60 and -60 degree angles from the projectile's original trajectory. 4.2 Cluster Jewel keystone passive skills.
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